The rulebook FAQ is up, having a quick read through it now and one thing jumps out at me straight away - GW have gotten rid of the wound allocation shenenigans with regards to units of characters, you now have to resolve the look out sir! against the model in the unit closest to the character. No more bouncing wounds around the unit.
Flying MCs lose hard to hit. Makes sense and everyone has been playing this way anyway.
Zooming flyers moving at cruising speed move between 18.1 and 36 inches. again the only sensible way to play it.
Paladins, Wolf Guard, Nobs and Crisis Shas'vre are only characters when leading a squad. Big hit there to wound allocation as well.
Weapons that hit automatically still do so even if fired as a snap shot.
Death rays cannot hit fliers. big hit to the necron flyer wing.
Ignores armour saves means exactly that, boneswords, Tycho and Straken get a boost.
No overflow of wounds to the squad if you crush a character in close combat.
Fliers move at the exact speed in inches they did in the previous turn if they suffer from locked velocity.
Aegis Lines must be deployed as a continuous chain.
IG FAQ
Grav chute insertion has been fixed to work in the movement phase.
Commissars will no longer shoot Calgar, only the highest Ld IG model.
Leman Russ' are heavy vehicles. Very slow now. The Ordance rules will override the rules for firing weapons while counting as stationary so I don't see too much of a benefit from this.
Allied ICs cannot use their Ld to pass an order, or gain any benefit from it.
Overall it makes sense, I haven't read through any of the others yet, but it looks promising.
Men and women of the Imperial Guard, you have been chosen to participate in a glorious mission for the Immortal Emperor...
Friday, 7 September 2012
Tuesday, 29 May 2012
Monday, 21 May 2012
Raptors Army Complete - For Now
So I attended a tournament at the weekend, and before I head off to work today I thought I'd post a couple of pictures of my army, I would do a review later but it would mainly consist of bitching about my dice rolls and the inability to roll 2+ armour saves.Friday, 23 March 2012
Raptors Drop Pod
As part of the Heresy Online Army Painting Challenge I have decided to do a Raptors Space Marine Army.
First up, for my March entry is a Drop Pod.
First up, for my March entry is a Drop Pod.
Wednesday, 22 February 2012
K-Con 2012 - Game 2
On to game 2, having (barely) beaten Jan in my first game I was up against Barry Hickey and his Space Wolves in a Dawn of War/Annihilation game.
Sunday, 12 February 2012
K-Con 2012 - Game 1
So as some of you will know I went to a tournament yesterday in Dublin. A one day, 5 battle, 1000 point, highlander format, tournament to be precise.My first battle was against the current best player in Ireland - Jan Karnowski, and his Orks.
Now I would just like to preface this, and the other battle reports I'll be writing shortly, by saying that I forgot to take notes or photos, and when I did get back home late last night I went out on the town for a 'few' drinks. So please excuse any errors.
Friday, 10 February 2012
Forge World Updates!
So I've got my stuff packed for tomorrow's trip to Dublin for K-Con, double checked and triple checked that I've got everything, so I can be reasonably sure I've forgotten something obvious.I decided to check my e-mails and got the Forge World newsletter and saw that they have produced an update for the D-99 list in IA 4. A very characterful list that was however showing its age.
Saturday, 28 January 2012
Raptors Predator Destructor
So having decided upon a list and built the units I'll need I now have a little under 2 weeks to get everything painted to at least a three colour minimum to take part in K-Con.Now this is the part where things get interesting. I could paint the models to a quick 3 colour minimum and get in some practice games or I could go to town on the models and do a really good job and no doubt get my arse handed to me by all and sundry. Guess which I've picked...
Sunday, 15 January 2012
K-Con 1000pt Highlander list - Part 2
Thursday, 12 January 2012
K-Con 1000pt Highlander list
Assuming I get tickets (which will be available tomorrow) I'll be heading down to Dublin for a tournament on the 11th of February. Its a 1000 point, 5 game tournament played on 4'x4' tables with one slight difference - no unit may be duplicated.Sunday, 8 January 2012
PIP - Enclosed Medusa
Thursday, 22 December 2011
WIP - Enclosed Medusa
Sunday, 11 December 2011
24 Hour Painting Challenge - 23 hours 35 minutes in
Now for the final update, I've finished the last veteran squad with about 30 minutes to spare.I'm now going to have something to eat, and then probably collapse into bed and not get up for a week (or at least until tomorrow lol!)
Proof pictures are below, I haven't added names to all of the bases, just the first 5 that I was trying it out on but I think I will do this to all of the models, as I think it adds a bit of character to the models. Its not just 'Random Guardsman 67' , its Rifleman Jenkins, who took out the eldar grav tank with his meltagun before it could dismount its troops onto Hill 370 in the Battle of Huang Ji, and who killed the Tau commander in the penulitimate battle of the Freema Campaign. So they will be named, just not today :)
First Squad

Second Squad

Third Squad

Thanks for reading.
24 Hour Painting Challenge - 18 hours in
24 Hour Painting Challenge - 14 hours in
I'm 14 hours into the challenge now and have just about completed the last models of the second squad.As you can see from the picture below I just need to add the camouflage stripes onto the face and thats the squad fully completed.
One more squad to go and 10 hours to complete it. Hell I might even have time for a quick nap or watching a bit of TV.
24 Hour Painting Challenge - 10 hours 30 minutes in
Another update, and another 5 veterans completed.I'm halfway through my list of models and have 13 and a half hours remaining so I'm a little ahead of target, and have a bit of breathing room.
I'm finding doing this online to be a little harder than I think it would be if I were doing it in a room full of people as I keep getting distracted by posts on forums and blogs that are catching my eye and before I know it I've spent 15 minutes reading about someone's latest conversion/rules query etc. To be honest though, I think if I were in a room full of people I'd probably get distracted by something they said anyway :)
Here's the latest 5 models anyway...
Saturday, 10 December 2011
24 Hour Painting Challenge - 6 hours 45 minutes in
OK, so the first 10 man veteran squad has since been completed. I'm giving myself a little break of about 30 minutes or so to get up and walk around and actually do something besides stare at little models.I've cracked open a couple of redbulls so far as I am starting to get a little tired and at the same time a little restless and its impacting upon my concentration. I'll probably head to the local 24 hour garage soon, as i hope the cold air and/or junk food will perk me up.
I've messed around a bit putting names on the bases of some of the squad and a rank marking for the sergeant, so as to differenciate him from the rank and file as he is carrying a rifle instead of the laspistol and CCW he is supposed to have.
24 Hour Painting Challenge - 3 hours in
Just a quick update. After 3 hours, I've completed all the bases and conversions I need and have started on the painting. I'm doing the models in batches of 5 as that seems to be a reasonable number to do, allowing time for the paint to dry, but without getting bored of painting the same parts over an over again on the models.I have (almost) completed the first five models, they just need the metal of the guns done, a wash with badab black and shading for the facial features before I add the camo paint. Should have them finished in about another 30 minutes, plus drying time for the washes.
Here's the picture, so far...
24 Hour Painting Challenge - 1 hour, 15 minutes in
First thing I've done is to complete the bases that I'll be placing the models on as I will need to wait a while for the glue to dry.This is where I have cheated the most, the secret is in the picture you see below...
Yep, its a mixture of coarse sand, fine black sand, a couple of different colours of static grass and a small amount of medium ballast I had lying around. All dumped into a spare tub I had lying around and mixed together nicely.
With this mixture all I need to do is to spread a small amount of PVA glue across the top of the base, dip it in the mixture, shake off the excess and then put aside to dry. Lo and behold 10 bases in about 5 minutes...
I have all 30 bases done as well as having completed the conversions for the meltaguns that I'll need, lasguns are the next thing on my list...
24 Hour Painting Challenge - Start
I was planning on attending the Arkham Iron Painter event this weekend, unfortunately I can't attend due to work commitments. Instead of dropping out completely I've decided to do the challenge from the comfort of my own home.In this case I've decided to paint three squads of melta armed veterans as a minimum target. I have 10 of these built as of now with the parts for the other 20 infront of me.
As you'll see from some of the pictures of the unpainted models (if and when I take them) I've recently stripped them from their original colour scheme. They were the first fully painted army I completed and I managed to do them in about 2-3 months. I was terribly impressed with them originally but 2 years later and I couldn't stand the sight of them when I now know I can do so much better.
Anyway, its 4.58, so I'm going to leave it another 2 minutes and start at 5.00 exactly, and I'll update about every other hour or so (but I make no promises lol!) or probably a better way would be to do an update as I finish each batch of 5 models, building, painting etc, rather than doing my updates in an arbitrary fashion.
Of course whichever plan I choose I probably won't stick to it anyway!
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